This virtual reality experience is an extraterrestrial exploration game which was developed by my senior project team with Unreal Engine 4 during our senior year. In the game, the player must explore, then escape a large extraterrestrial planet using a vehicle scaled to our HTC Vive interaction space. The player’s primary objective is to use the vehicle to escape the planet while repairing and maintaining the ship. Concurrently, the ship is being attacked by the planet’s hostile inhabitants. They encounter environmental events, enemy attacks, and some equipment failures that hinder their progress along the way. Specific repairs are required for equipment failures – failing to perform these repairs will cause the player to lose the game. To win the game the player has to get to a specified extraction point without destroying the ship. The ship is scaled to match our usable Vive space which has 3 floors for vertical space expansion, and will travel on a semi fixed path through our environment. “Semi fixed” refers to the spline system that is being used to steer the ship. If the player doesn’t repair a direction-altering ship component, the spline begins to generate as if it were going off-course. The player is required to make the necessary repair to recover ship movement or lose by falling off of a cliff or by hitting off-course objects such as trees and rocks until the ship is irreparable.